Key Questions to Ask When Ordering venus compressor
Sep. 09, 2024
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Selection of the right water heater is important so that you get reliable and safe performance for years. Compromising on certain aspects can prevent you from enjoying hot water when needed. Following aspects are important at the time of choosing a water heater:
You will get efficient and thoughtful service from NAILI.
Both have their plus points. Storage water heater will give hot water at the set temperature upto 75ðC and store it for later use too. Instant water heater will give hot water in minutes with no waiting time. However, Instant water heater will not give piping hot water in cold climate areas. It is more suited for moderate climate areas.
Choose the water heater according to your application and the number of persons using the same. The climatic condition of your city will also influence the capacity of the water heater
Hard water will cause scale deposits on the tank and heating element corroding them and result in premature failure. Increased energy consumption will also be there.
Glass lined tanks and copper tanks can withstand hard water without failure for years. Water heater with glass lined or copper tanks will last longer in hard water. Incoloy elements will last longer than ordinary element in hard water. Glass lining on tank and heating element will reduce scale deposits and avoid premature failure.
There are a number of safety features to prevent excessive temperature or pressure inside the water heater Thermostat, Thermal cutout and Multi Function Valve. These are as per IS standard.
Energy consumption in water heaters is surprisingly much lower than other household appliances mainly because water heater work for a very short time as compared to other appliances (Air conditioner, Refrigerator, TV etc.) Our models have star rating by Bureau of Energy Efficiency. Most of the models are either 4 or 5 star rated the highest energy efficiency rating.
MFV refers to Multi Function Valve.During heating the water inside the water heater will expand due to thermal expansion. The expansion of the water is allowed by the return of water back through the inlet line to the overhead tank. The Multifunction valve provided with the water heater has an inbuilt mechanism to allow thermal expansion of the water inside the tank during heating. In this manner the pressure inside the tank remains constant without increasing during each heating cycle.Note: For thermal expansion to take place it is important that there be no prevention of back flow of waterthrough the inlet line.Important: The MFV is a safety device provided with every water heater. It should not be disconnected from the inlet line or tampered in any manner to prevent its original functioning. This will not be safe and the warranty on the unit will be void.
When the water heater is connected to a pressure pump there are some important things to be noted. If the pressure from the pressure pump is beyond the rated pressure of the water heater (8 bars/kg/cm2), then the MFV water will be released continuously from the MFV even in cold condition. In this case, reduce the pressure setting of the pressure pump to a lower level. Further, during the heating phase, the water inside the storage tank will expand and try to go back through the Inlet line due to thermal expansion. But the Pressure pump on the inlet line will not allow the water to expand. So the water pressure inside the tank will increase and in such condition the MFV will start dripping to release the pressure and protect the tank from damage. This dripping is slow and intermittent and will stop as soon as the heating stops (when the heater switches off). The dripping will restart once the heating starts again. This is quite normal as the MFV is working properly to release the excess pressure insider the tank. In this case, please provide a PVC tube from the MFV to the nearest drain point. This will allow the expanded water to drain without affecting any internal fittings.Important: The MFV is a safety device provided with every water heater. It should not be disconnected from the inlet line or tampered in any manner to prevent its original functioning. This will not be safe and the warranty on the unit will be void.
In high rise buildings (20 floors or more) supplied from an overhead tank on the rooftop, there can be incidence of very high water pressure at the lower level floors. To protect the taps and fittings from damage due to high pressure, there may be a Pressure Reducing Valve fitted on the cold water line to the water heater. When the water heater is connected to a pressure reducing valve on the inlet line, there are some important things to be noted.During the heating phase, the water inside the storage tank will expand and try to go back through the Inlet line due to thermal expansion. But the Pressure reducing valve on the inlet line will not allow the water to expand. The water pressure inside the tank will increase and in such condition the MFV will start dripping to release the pressure and protect the tank from damage. This dripping is slow and intermittent and will stop as soon as the heating stops (when the heater switches off). The dripping will restart once the heating starts again. This is quite normal as the MFV is working properly to release the excess pressure inside the tank.In this case, first check whether the pressure reducing valve can be removed; if the line pressure does not exceed 6-7 bars/kg/cm2 it may be removed without affecting the water heater. If it is not possible to remove the pressure reducing valve due to technical reasons, then provide a PVC tube from the MFV to the nearest drain point. This will allow the expanded water to drain without affecting any internal fittings. Important: The MFV is a safety device provided with every water heater. It should not be disconnected from the inlet line or tampered in any manner to prevent its original functioning. This will not be safe and the warranty on the unit will be void.
You can contact our customer care on or register a service call by visiting our website www.venushomeappliances.com . We have nationwide service within 24 hours through a network of more than 100 service centers.
Porcelain enamel is a glass line coating given to the inner tank. The glass lined tank is then protected from corrosion in contact with water and can last for years. The glass lining also reduces scale deposits in hard water.
Warranty varies from model to model. The inner tank carry warranty from 5-10 years. The heating element has a warranty from 2-3 years. Overall product has a warranty of 2 years.
Our products are available nationwide through a network of more than dealers Electrical, Electronic and Sanitary. You can find one nearest to you by visiting our website www.venushomeappliances.com
Interview: Cameron / Venus Theory - The Slow Review
Sound designer, musician, YouTube ace. A long form interview about music, voice, and how to grow and pivot in the ever-changing ecology of Online. Or: a master class in channel evolution.
Slow Review Talk us through how you work and how you plan your time.
Venus Theory I live by the five and one rule. Because my to-do list especially I have three notebooks where I write shit to do in different categories I have two calendars, and then a desk calendar. That alone is enough to drive you crazy. But what I learned after a while was to pick five things to do per day. And just limiting yourself to that. Even with the biggest list, you look at these things and you pick five key things you need to do today. And then the one rule is kind of an extrapolation of that: pick one big thing to focus on. Youve got to make a hard choice to make an easier life later. So whatever it might be, whatevers the biggest pain in the ass; whats the biggest decision I can make today that tomorrow-me is going to be like, cool, thanks dude. So I pick five things to do per day and one focus item.
SR To keep it all manageable.
VT Its a much better way to declutter your mind, otherwise youre trying to remember everything thats going on. And then youve got this huge checklist of shit that needs doing. And thats how I felt for a really long time no matter where I was at, I never felt like Id accomplished anything because the list kept growing. Whereas now, we have five things to do thats easy to check off. And one big project every day is like, if I get that done, thats my days work.
SR It reminds me of a weekend list or a holiday list you think youre going to achieve everything on the holidays and end up doing very little. Because the list becomes intimidating in the end.
VT It becomes easier to do nothing. One of the things that pisses me off is people who say that JK Rowling didnt write Harry Potter until she was like 80. And people take this as an excuse to not even try. And thats not it at all. You have to make big decisions.
SR Youve got to put the work in. Its the musicians ethic, essentially.
VT You have to do something. Otherwise, its really easy to say, Yeah, I just wanna chill, things will happen in their own time. Id love to sit around and drink beer and play video games all day, but then I wouldnt get things done.
SR What does your average day look like? Theres a lot of content angles going off at any one time.
VT My day kind of depends on the time of the month, really. Basically, I run a business, right? At the end of the day, its all part of being Venus Theory, Incorporated. Some days are just administrative, like answering emails, and meeting with clients. Scheduling, writing out my whole calendar for the month, due dates.
The average day is: wake up, coffee, and try to have a good 45 minutes to not do anything. Then I write out my list of five and one things that need to get done.
I work in order of energy consumption. The big thing is to wake up, figure out what Im doing, attack it in order of how much energy its going to eat up. And then I can knock off the light tasks and be done by dinnertime. And unplug as much as I can.
Ive worked for a long time doing contract work and sound design. And for a while, that was a good way to build a portfolio and a career base and whatever. But after a certain point, and especially with some of the stuff coming out now, its not worth my time to make kick drums for $20 an hour for some label.
Usually my workday is about 10 hours long. But it depends, some nights Im up late because of a crunch project, or I need to edit a video again. Or I have a client who came back and said, Ah, this sucks, I hate it. Can you fix it by tomorrow? So it depends. I instituted no work Saturdays, and then Im pretty strict about telling people to fuck off.
Hustle culture is good, in that it does work. Like grinding away at something for a couple of years is a great idea, because it gets the work done.
SR Yeah, but you need the energy for it, and you need to measure your time and use it efficiently. Theres always an opportunity cost lurking somewhere.
VT That became clear after a couple of years of doing this. If I take on this gig, is it a good gig? At first, any gig is good because I need to eat. But then after a certain point, am I gaining something from this? Am I learning something, am I furthering my brand or whatever? Because after a while it becomes a choice of, which is the better of two evils in this situation?
SR To my eyes, you seem quite successful in the modern sense of having diverse online coverage and fingers in multiple channels, great video quality, interesting topics and product discovery. As well as being, at core, a musician whos exploring the digital landscape and what that means for the art.
When youre the consumer it all looks slick and easy and produced. Its good to hear how much planning and production actually goes into making high quality content on a regular basis its not always immediately obvious it looks so effortless when done right.
VT You dont want to weigh on people that youre like, Oh, Im super fucking stressed out all the time. But youre constantly building on your online identity. That whole Morning Coffee with Cameron vibe was like, I want my videos to feel like you just came over and were just talking, right? Because theres enough of that ego boosting thing on YouTube; a better way was to take a more personable approach. I strayed from that eventually, but thats all part of the growing pains of a YouTube channel.
SR Talk us through how you built up your technical skills, your ear.
VT I grew up in the studio environment. When I was getting started (in my mind), music was made in a studio with a console, with a live room, and theres drums and bass and amps and pedals and DI boxes. So I learned this is how a record gets made. And I think that taught me a lot about appreciating the art of recording and everything that goes into it, learning that a microphone at different angles produces a completely different feel. And learning about different consoles, the Neve sound versus the SSL sound or why would I want a tube compressor versus a solid state compressor.
As I got a bit older, in my later teens, piracy was a big thing. So I would go to Limewire and download programs and play with shit. And eventually I pirated a copy of FL Studio. And it was crazy and super cool, but I was way too dumb to understand it. So I backed off and found a program called Mixcraft. And then I ended up buying a copy from Guitar Center and that was really when I started developing.
All of a sudden it was like, I can do this at home with a computer and use plugins. Eventually, I went to recording school for a year, which was awful and I didnt really learn anything. But I met a couple of people who were really into electronic production. And up to this point I hated electronic music. This was the era when Skrillex was blowing up, late . So Skrillex and Rick Ross and trap and hip hop and dubstep were all exploding. And I hated it. Because I was super Boomer-like, man, this isnt real music, this is just computer shit.
But then I sat down and tried to do it and realised, fuck, thats really hard. So then I just kept tweaking and learning. And eventually I got my first synth plugin. I had no idea how to use it. But it became an obsession wanting to understand how it works, because it was making sounds I had never heard.
So that was where I started to develop my ear, like with the fundamental elements of sound and sound design. And when you put them all together, what makes them balanced and what makes it all feel right.
A large part of that was also being interested in soundtrack music and video game music.
So in the back of my mind the sensibility was rock music and big stupid Metal Head, plus film scores and then the more atmospheric experimental stuff. Both of those inclinations with the embrace of technology, and then trying to make my own sounds and experimenting. Without any expectations like, What if I put 10 delay plugins together? Oh, cool. That sounds almost like a reverb.
And then of course, Ive always had my own inclinations. Like when I write something it sounds like me and no one else. So all of those things coalescing over the course of five or six years where I really started to figure out how I liked to make music and what I wanted to put into the world musically.
SR Were there any particularly influential artists or touch points, during that process?
VT Buckethead was a big one for me, because that was like the first time I heard a record that really made me feel something interesting. I love the idea that music makes you feel or think of something. I got into experimental music like Sleepytime Gorilla Museum and Tom Waits and really started deep diving in video game soundtracks and film scores. And instead of looking at the melody, it was always the texture, you know, what does the song feel like? Is it airy? Is it sad, and why?
One of the biggest ones was discovering Trifonic, a relatively big American EDM artist who really pushed the boundary of cinematic electronic music without being too electronic. Blending guitars and acoustic instruments and textures with really complicated glitchy drums or vocals. And that was the turning point of, okay, thats what I want to do.
SR Theres a real satisfactory crossover where its not too much an electronic thing but retains elements of acoustic instrumentation. Like Brian Eno in the 70s theres mountains of synths, but also acoustic guitars or piano, to keep that vibe of the real.
VT That was fascinating to me, coming from a background of studio recording, and then embracing the power of digital technology and plugins, and especially synthesisers once I understood them better. Im like, Holy shit, I can make so many weird things with this, and really dive into that sense of organic electronic music. Ive always been obsessed with creating that hybrid.
SR Its something you hear in Miles Davis during the 70s. In A Silent Way is really one of those pinnacle records because youve got these long undulating pieces of edited performances, but with that blend of acoustic and electronic keyboards. Theres something really satisfying about that; it keeps it in two worlds, it keeps the body and the mind connected in a strange way.
VT Totally. And its like a really cool blend of ideas, of something you havent heard a million fucking times. When you hear stuff on the radio, especially here in the States, country music all sounds the fucking same, rap sounds the same because its all produced with the same DAWs, the same plugins etc. And then you find artists that really embrace that aesthetic, like Billy Eilish. A lot of her drums are foley sounds, and the synths are analog. But the vocals are really organic feeling. Like, I cant stand her music, but I appreciate it for what it is. I love artists that push in those directions. Getting into Björk Björk really does a ton of innovative shit, time-stretching samples to oblivion, or pushing her voice.
So discovering that and artists like Ben Frost and Borgore, artists pushing bubstep in weird directions so it was more interesting than just screechie bullshit. And then getting into Igor, or Ruby My Dear, or Lowercase was really interesting. Lowercase is a whole genre about field recording, basically. One of the biggest albums and biggest is relative here but one of the biggest albums is called Forms of Paper. And its just a bunch of recordings of paper. Turned up really, really loud, and thats it. Thats probably not something youre gonna put on a dinner party. But I love shit like that. Because it makes you question what are the boundaries of your definition of music and sound? I love challenging that because I had a roommate at one point who was really into Japanese noise rock. With people putting guitar pedals together, just letting it feed back like an art installation. And that was it. Im like, What the fuck are you listening to? And hes just, Dude, shut up. Man, just listen to this one. And it was just more khssssssssh even though I thought it sounded stupid, it was really pushing what I identify as music. Artists like John Cage did great stuff with that. Even, whats that Brian Eno long now project?
SR The Clock of the Long Now.
VT I love ideas like that. Just because it makes you re-establish your frame of reference, of how much there is to be done, and what people will accept. I think it takes a lot of the creative pressure off not everything has to be top 40 polished. If its interesting itll find an audience.
SR Alternatively, not everything has to be BeatDetectived and AutoTuned up the wazoo.
VT Not everything has to be done a specific way, no matter what people tell you. Theres a lot of sound out there so lets explore.
SR I think thats one of the key missions of music to keep it interesting. Like you said, pushing the boundaries, but also constantly working out the definition of what is and what is possible as music. In the case of Eno, whats the minimum that you need to make it an emotional experience.
VT And thats why I love the idea of the hybrid approach because with synths and plugins, you can do whatever you want now.
And especially with AI tools, the boundaries are just limitless.
But I think its nice to have to reframe it in a somewhat traditional context of, How do I explore these boundaries in a way thats something I could survive on?
Im making musical experiments all the time. Theyre just there. Most of the time they sound like complete shit, and theyll never get released, but it is fun.
SR And at the same time, youre chasing a feel, youre chasing some kind of resonance on an emotional level or whatever. You need the experiments because they will also lead to those moments. Is immersive audio, is Atmos on your horizon as well? Is it a fad?
VT Not at all. I dont fucking care. I think its a lot of money being pushed around for people to be like Dude, Atmos! And I dont even know how many people contact me saying Hey, Im an Atmos engineer, and I would love to remix your album in Atmos
Ive had an ungodly amount of people invite me to their studio to have the Atmos experience. And the Dolby people are there to sell me a studio setup, and I just dont fucking care. Like I understand the idea behind it, but I dont understand the difference between Atmos and 7.1 surround sound and why the average person would give a shit. OK so its like a movie theatre sound system where youre listening to Dolby 12.1 and it sounds amazing. But if you give my grandpa a Dolby Atmos system to set up in his house, its gonna sound like shit. So really, whats the difference between that and surround sound? And is the average consumer going to adopt the technology to where its worthwhile for me to care about it?
SR Theres a huge gap in the consumer entry to the experience, and the R&D to make it accessible tech-wise. Whos going to pay that much money to bring a cinema-grade setup in their home?
VT Or the amount of acoustic treatment necessary, the setup and the technical know-how required for all that I guess the better point to make is that out of all the people whove told me about Atmos, Ive never once been asked by someone who actually buys my music: Will this be available in Atmos? I dont care.
SR The cynical part of me says we might just end up with a slightly better version of binaural. You know, 5.1 didnt really happen because people werent going to faff about with tiny little speakers and cables running everywhere. How is this any different unless theres going to be some huge R&D for a product thats simple for consumers to use? And so Atmos might be an expensive studio experience that stays in the studio, which is a shame. Steven Wilson, the guy from Porcupine Tree hes doing amazing mixes in 5.1 and Atmos. But its limited to specialised studio rooms that you have to be invited to.
VT I would love to mix my albums in Atmos, especially the ambient stuff. Im sure that would be super, super cool. But then what?
A lot of the time theyll say, Hey, come do this. And then you can make a YouTube video about it. And its like, well, what the fuck am I going to put in a YouTube video? A Venus Theory recording of an Atmos mix.
Out of all the people that have pitched it to me, its always been another engineer or a representative of Dolby in some capacity. So I think its just a marketing push. And yeah, I have yet to see any actual tangible benefit for the average artist. When that day comes, sure, and if I get people asking for it, sure. But Im not holding my breath. I think its a lot like 3D TVs. Id give it a year before anyone quits caring.
VT Workwise, Reaper has been the most indispensable tool for me. Reaper is everything great about ProTools, but its not ProTools. A lot of my work is doing sound design and scoring and Reaper lets me do all my stuff. And then I tell it: hey, take all of these samples, chop them into transients. Make sure every sample is no longer than 500 milliseconds, then run it through this tape simulator, then export it as a WAV file and normalise everything to -1 dB. I could tie that all to one key command and have an entire sample pack rendered and ready in like five seconds.
Organisation-wise, theres an app called Milanote that I use for everything else, from client work or even just my grocery list, its so well structured.
There are certain plugins I like and certain pieces of gear I use, but I think at the end of the day, a lot of that stuff is interchangeable. I dont think any of that was necessarily like the game changer.
SR I like the slant youve taken in your videos lately, taking a more philosophical and critical approach to creation, inspiration and related anxieties. You understand very well what algorithm relevance means and the pressures the system, the metrics have put on content creators to keep pushing out regular content. Yes, its all part of the ecosystem now you have to work to break through the noise of the internet. But what are we doing this all for in the end, and how it does come back to simply creating good things.
VT Yeah, thats where Ive been aiming to take the channel for the last year or so, to push the storytelling aspect and the philosophy and psychology of creative work. Because honestly, if I have to make another plugin video, Im gonna fucking shoot somebody.
At the end of the day, Im like anyone else in this field. I love talking about gear. I love talking about pedals and nerding out about sample rates that to any other person makes their eyes glaze over. But you know, you meet another engineer, and youre like, God, damn, dude, have you heard this new tape thing? Now when it comes time to sit down and work on the channel, the last thing I want to talk about is another synth plugin or another reverb pedal. Especially because Ive been doing YouTube for, what, five years or whatever been there, done that, and Im kind of over it.
When you think of all the big music YouTubers, I think of Andrew Huang probably being the peak of that mountain. Andrew has been doing YouTube since it started. So outside of that, theres a cap to how many people care, right? Like if you go and talk to all of your friends about NWA, and maybe out of 20 friends, three of them might care about it. And thats the problem you run into after a certain point, especially with YouTube if Im just going to focus on plugin videos and library reviews, and mixing tips and stuff like that, thats a fraction of a fraction of a fraction of people. Thats the audience I serve. And within that, if Im talking about expensive analog synthesizers, how many of them are willing to drop say $4,000 on an Oberheim OB-X not fucking many. So its just not worth it to pursue that after a certain point.
So thats why Ive been stressing the storytelling aspect of the channel. And the mindset videos are so much more applicable to people. Because I get a lot of comments like, Im not a musician, Im an author or a visual artist. And a lot of the points I touch on are relevant to them too. So the proof has been in the numbers, I think thats where I want to go because there are already so many channels serving the music market, that at this point, I dont know that I have anything else to say thats interesting.
SR Its good that youre bringing the mental health aspect to it, the bigger picture of what creative satisfaction looks like in this industry, the reality of the work.
VT Theres not a lot of people talking about that, which just seems odd. Like theres a lot of self-help channels on YouTube, which I guess is sort of the same thing, but not through the lens of a creator. A lot of them are just general improvement, you know, how to be more productive, or how to wake up early, you lazy piece of shit. So I think thats kind of my new niche that I want to keep working on. Because I just dont know that its worth hearing me ramble on about chords and shit anymore.
SR Speaking of rambling, have you done voice training or voiceover work in the past?
VT Well, I did some voiceover work as a teenager. I did local radio commercials and stuff. But Ive never been all that interested in it. You know, its okay, and it can pay pretty well. But like with music, in the voice acting world there are maybe five people who get all the jobs and then theres 3 million people fighting over the same five jobs.
SR Theres another video.
VT My only qualification or interest is that I sound like a car commercial. But beyond that, I dont care. And every once in a while now, if I get the right offer or something is funny, Ill do it because Ive done some voiceovers for medical commercials and weird stuff like that. I did one recently for a makeup company in Germany. In English that is. But it was a makeup company that just needed an American throw at authoritative, like yall.
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I never did get voice training or anything like that.
SR But the voice adds something to the Venus Theory videos. Okay, youre on the baritone spectrum, youve got that authentic vocal control, it helps push the videos along.
VT In school, I always had fun doing public speaking; its never really bothered me. And learning what makes a good presenter. And my dad was huge into that my dad is like a business guy. Hes so good at just talking out his ass. Where if you put my dad in a room full of people, hell know everybody in like, 10 minutes. Hes one of those guys you say Sell me this pen. And youll want whatever hes talking about. So I think growing up with that made me really good at articulating ideas and being good with people, even though Im pretty antisocial. Im not really someone who goes out or talks to people much. But yeah, learning what makes a good speaker, what makes people listen to you, etc.
I think that comes across in the channel because I focus a lot on writing my videos.
Making sure theres a clear narrative and a clear point to watching what Im about to do.
Because in the age of content, I mean, out of all the YouTube channels out there, lets say 30% of them actually make content. And out of those 10 million channels, lets say you could choose from any of them. So if youre going to spend 15 minutes on your lunch break watching me then I want to make sure its a really fucking good 15 minutes.
I think a lot of thats about learning to deliver things authentically; learning to talk like a fucking person. Learning to articulate an idea clearly and concisely and learning where the humour works into it.
What way can I phrase this, that makes you feel the way I want you to feel as Im saying this, or is there a better way to do this? Whats going to make this more punchy?
Ive never done formal training on any of that stuff. When I was a kid in fifth grade I got a cold and lost my voice for like a week or so. And the voice came back just like this. It maybe got a little bit deeper as I got older, but by the time I was in high school, I already had just this big, burly grizzly bear thing going on. Which was funny.
So yeah, I think thats a huge part of what makes my channel work. Even if people dont think about it, I think I sound like I know what Im doing.
SR Tell us more about the writing process as part of video production.
VT The first thing I write is What is the takeaway? So in two sentences, articulate why should you care? What do I want you to get by the end of this video, or want you to learn, or I want you to understand or feel this.
Its part of the overall checklist I have for videos or my music: does it hit the point? Did I nail that? Is it structured the right way? Is this absolutely the best way to do it, and is the order of information correct.
Looking at it more as a writer of just, I feel I play the role of both narrator and the character. Often, its about thinking of what context is the narrator providing? And what is the character doing? What is the level of exposition necessary here? Or, knowing what the point of the video is, What am I not telling you yet? What am I using as a narrative device to drive the story of the video forward? So that you dont just skip to the end.
And you know, playing the Useless Narrator character, who provides just enough information to get you somewhere, but not enough to explain what you need to know or what the character doesnt know. I think thats part of what makes a good song or even what makes a good mix, is that super high-level analysis of what is the point? And what am I going to do to get you there? And what can I add to make this make sense, and what can I take away to make it interesting?
SR Without clutter, filler and the endless calls of coming up
VT My first [writing] pass is just the vomit pass, I just throw every fucking idea possible out and then I have this huge pile of garbage. And then I pick through that, this idea is good, where is that going, this ones stupid. And then kind of build it from that.
And then I do a dry read, to feel out what my tone of voice is? What is the camera angle going to look like? What am I seeing in my head as Im saying this, and I make notes of that. Just like when youre checking a mix, you hear it back, and edit as you go.
SR Its that constant jumping in and out of listener/creator, listener/creator.
VT Yeah its really hard to do. But its a skill you develop over time, kind of learning to switch hats. There are modes, I think, and Im very much the same way with music and mixing, especially when Im writing music: Im purely just writing. Im not worrying about the technical shit yet. I just want to get the idea out, same with the videos. Heres my video script and rambling, rambling, rambling. Then I put on my mixing engineer hat or my editor hat and I comb through it, whats working, whats not, what do I cut? What do I add? Is the structure good? And then I put on the technical hat, like is the flow of information correct? Is the mix good? Is this punchy enough? Is this funny enough? And then comes the overall producer hat: is this the best combination of results for these elements? And then poof, you know, make it happen. Mix it down. Onto the next one.
SR This sounds like a writers process to me, the methodology is pretty much aligned. So Ill look forward to your book coming out soon, at all good booksellers.
VT Ive been requested to do that a few times. And Im really on the fence about it, because Im thinking What a fucking pretentious shitty thing to do. Like, Hey, man, Im a YouTuber, and I wrote a book But I like, really like writing.
SR I think youve hit that crossover really well, with the voice and tone of your videos, youre working that line between performance and authenticity.
VT A huge part of this is, I want to push what music YouTube is. Because inevitably I hit that plateau and had to pivot a bit broader. You know, theres only so many people that care about Serum, so many people who care about Cubase or music theory. So you tap out. But music YouTube doesnt have to be a person in a room with some plants, some keyboards and a bunch of lights and go like and subscribe. You have to pivot and push the sorts of topics and structure more.
What I make is a podcast you can look at.
And I always think back to my wifes parents. Her dad was a musician, and her mom doesnt care about any of this stuff. But sometimes they watch my videos. And you know, the running joke in her family is, oh yeah, we put those on to get to sleep. But it made me think: If there are people out there like that, who are watching my videos, how do I make them care? And how do I put this in such a way where even if you dont really understand what this is about, youre at least interested in it.
And then maybe a year or so ago, I was hanging out with my wife in the kitchen. And she was doing dishes and had a YouTube video on and kind of floating about the kitchen and every once in a while would look at the video, or just listen to it. And another light went off in my head: thats how I need to structure stuff. Because most musicians when theyre watching YouTube are probably not in their DAW.
If Im in the middle of writing a song, the last thing Im going to do is watch YouTube. If I need a tutorial, maybe. Like if Im in Pro Tools and I need to bounce to a certain folder. I might pop on YouTube and watch that. Thats a one-and-done content transaction. Theres value added in that you accomplish something, but theres no value added in the existence of that creator. Theres no reason to subscribe, and theres no reason to come back to them.
So that was when it all came together. Okay, I need to structure videos with a story, I need to give you a reason to watch the whole thing. Because if youre gonna spend time watching something, youre probably not doing anything else. And I have one shot to make sure its really interesting and useful. I need to provide value in a way that doesnt necessitate replicating what Im doing, like: use this plugin, click here and do this then that. Thats super annoying and tedious; thats not why you go on YouTube.
SR But from a communications point of view, that makes sense. Because you want something to last, and a plugin video might only be relevant for a month or two.
VT I really started focusing on the creative mindset because its more broadly appealing. And my mission lately is pushing the channel in a direction that challenges the medium of music YouTube with better cinematography, and really good colour grading and making shit thats worth watching. But like I said, doing it in a way where you dont have to look at it, because half the time Im on YouTube, Im listening to a video but Im also coding or doing something else.
SR Something thats lost in a lot of content, is while its trying to sell a product or service, the latent questions of Does it make you a better musician? Does it improve your workflow? Does it make things happen you couldnt have done before? are downplayed. Sure thats the ecosystem we inhabit now, but theres very little emphasis on for example improving your musicality or your artistic chops.
VT Yeah, I think there are YouTubers who happen to make music. And then there are musicians who happen to be YouTubers. Thats the big difference. One of the running jokes with a lot of musician friends is you dont look up your favourite YouTubers music; most of the time, its pretty terrible.
There are people who are just passionate about gear, so they make videos about gear, and then they start getting paid to do it. They do reviews and get free shit. And thats how they make money: you click the link, you get the thing, and I get the money. Theres a lot of collectors and hobbyists like that. Whereas, I think there are very, very few professional musicians who happen to run a YouTube channel, let alone one thats actually worth watching But the line does become pretty blurry. Because its more favourable to present yourself as an authority figure on music, and therefore my opinion about this pedal or amp is the one to listen to, click the link. To me a lot of that, in the end, is bullshit. And working both sides of that fence, and knowing how much money companies offer you to say nice things about stuff. Its pretty easy to look at that and say, Okay, so this is all bullshit. But now, Im in the very fortunate position where if I do have a question about a product, Ill just contact the company and ask them to send it to me. Dont know if I want it or not. Just let me borrow it please? Thanks.
SR Any future projects or plans youd like to share? Big-ass soundtracks, your own synth plugin perhaps?
VT Ive had a couple ideas, Ive been asked to do a course a bunch of times. And Im thinking about doing that but its such a huge time sink. Plus, theres the stigma of a YouTuber selling a course.
Or maybe a book on the more creative philosophy stuff, which I dont know, again, seems kind of stigma-like, another youtuber selling a book. I think thats stupid.
I wanted to get back into scoring and stuff, but that industry is sort of dying, especially with the AI tools out there. So I dont really know that thats worth pursuing.
The weird part is, Im at a position now where I had a lot of goals and already achieved them.
So I dont really know what I want to do now. I would love to score a movie or a video game, a bigger one. Ive scored a couple already. Maybe a plugin at some point, but again, thats just like a meme at this point, YouTubers releasing really shitty plugins. Ive tried to develop my own but I just dont know enough about the coding and the math. Im collaborating with a couple of companies on some plugin ideas. But, again, how much interest is there in that really? Do we all really need another fucking plugin?
SR You sound worried about the eventual clichéd aspects of YouTuber does X
VT Its just something you have to be aware of, because there are certain lines you cant uncross, right? Like, as soon as you do your first sponsored video, there is no going back. Now to some people, youre just a corporate sellout. And as you release your first plugin, collab or sample pack, now youre just trying to sell shit all the time.
SR But thats the reality of the commercialised ecosystem we live in now; the whole sellout argument is just 70s logic that doesnt apply to anything today.
VT Though, I get people making fun of my channel too, saying yeah man, those who cant do teach, thats what theyre saying.
But yeah, I dont know. Because futurewise, it would be cool to do some of those things. Im not too upset if they do or dont happen. You know, for me, I really just want to keep pushing the channel and see where it can go. Because music-wise, before I was Venus theory, I was in a ton of bands. And Ive been on labels, and Ive done tours and all that. And Ive worked in the corporate world for a while, and that sucked.
Id like to release my own music. But Im not in any hurry to do that. Because music doesnt pay the bills. Its just a very small piece of the puzzle. So going forward, its about doing projects that advance the growth of the channel. Whats a project Im interested in doing? And just being more selective about picking the work thats actually cool stuff I havent done yet or seems different.
Otherwise, Im stuck making algorithm food. And thats boring.
SR Exploration is the key element here perhaps, maintaining the bottom line whilst keeping it interesting.
VT And retaining a sense of challenge, because otherwise youre just doing the same thing until it runs out. And when you do a new thing, asking How can I push this idea a little further? And whats a risk I can take with this? Like that video I did recording reverbs in a cave. And that video just did absolutely fucking terrible. But you know, Im glad I did it. I learned something from it. Fun, but yeah, Im not too worried about a whole lot of that.
SR And at the same time, to push against what the algorithm is suggesting you should be doing.
VT The video I just put out (The dark problem with music production), was such a random video that Ive had on my script shelf for months. I filmed and edited that in a day, which Ive never done before. So super quick turnaround. And that is now my best performing video on the channel ever. In a matter of like four days or so. So that was another really big learning experience okay, so this is the vein of content people are resonating with right now. Ive done that content in the past I just wasnt paying enough attention to it, even though I want to focus on talking about the more philosophical aspects of it all.
SR It is a long game, a long tail with content that might suddenly become popular or make a meaningful connection that could be years in the making. So youre basically investing in a kind of long present.
VT For sure. And the big thing for me is trying to build something with longevity. Like I said, theres those one-time channel transactions, and theres channels you go back to. Because I think a lot about the channels I watch, whether its about filmmaking or cooking, or video game design or video essays on random shit. And asking Why do I keep going back to this?
I wanted my videos to be a Venus Theory video and not a YouTube video. I want to push the idea of what a YouTuber is, especially in the music space.
If someone wanted to imitate my format, they certainly could, but theyre never going to be able to do it the way I do it. Because everything is presented from such a personal, subjective standpoint, someone could totally steal that format. Ive already seen a couple of YouTubers try, but theyre just really fucking bad at trying to do what Im doing.
SR You cant authentically copy an identity.
VT Exactly if I want to sound like the next Stevie Ray Vaughan Im just going to sound like a really shitty off-brand version.
SR You and every other 10,000 Stevie knockoffs with a Strat.
VT The thing is, what am I pushing into that long game? Whats the value Im providing that makes me different? And whats something that gives me enough flexibility to pivot, when I inevitably get bored of what Im doing.
SR This is the classic modern creators dilemma. Its not just creative with a lower case C, this is a life, this is a living
VT Every musician, every studio engineer, every baker, every visual artist, every author is a content creator whether you like it or not. You need to get on Instagram, you need to get on fucking TikTok, you need to make a YouTube channel, you need a Facebook page, you need to get listed on Google.
I think thats my definition of the modern musician, or just the modern creative of any kind they are a content creator first.
And that content one day might be music, the next day might be a video, then some Instagram posts of them in the studio, and then the content the next day might be a newsletter. And, I think AI is going to be a huge, huge part of that, too.
SR How do you see AI playing out? Is it just about faster workflows and automation, or real and proper creation too?
VT I think its a little bit of everything. Over time, music has just become a commodity. I think thats why music is so competitive now. Anybody can be a producer. And the barrier for entry is so goddamn low compared to when I started. Especially compared to the 50 60 70s, you know, you had to be a band, you had to be good, and you had to have money. And a label. But now its like, you could spend $300 on a Walmart laptop and have a DAW, a bunch of plugins and everything you need to make a record.
So I think the AI stuff is going to be partly a collaborative tool. And thats something I really like; I love generative music and algorithmic composition and things like that, where you get an idea, or you set up a system of rules, and it spits out something and you take the parts you like and build off of that.
And I love the idea of enabling another generation of people. And I think thats what Splice and Loopmasters did, it democratised the process of creating where you dont need to know how to record a drum kit to make a great dubstep drum loop. You could just fucking download one. I think thats where the AI stuff is heading.
I can see a future where theres some kid in England whos a really great lyricist, but just a really shitty songwriter, or just a really bad mix engineer. And they could write their song and say, Hey, I have a contemporary R&B song in the style of Ed Sheeran meets Duran Duran or whatever. In B minor at 140 beats a minute. And then the AI would be like, heres some drum loops. And heres a guitar line. And heres a melody hook. And then you might say alright, computer, now mix it. Boop.
AI mastering is now a huge thing. All right computer, master it, cool. All right, computer, I need artwork. Okay, cool. And then upload. I love that idea it brings a whole new set of musicians and creators to the table.
But as always, quality is what floats to the top because a lot of people are going to be lazy and take advantage of these tools and systems. Its like what were seeing with AI art, like Midjourney now where everyones saying Im a visual artist, because theyre typing some shit into an AI.
The thing people fear is that music is going to be taken over by robots, but I dont think thats it. I think its going to play out more like a collaborative tool, a creative tool, an assistant. And in some cases, its going to be the new composing house. Theres a lot of tools and Ive been sent a few of them, consulting on a few. Some of the stuff thats coming out in the next couple of years is unreal.
One Ive been playing with, Ill write a loop and feed it to the AI and say, I want a guitar loop that goes with this, and itll look at it and then spit out a guitar loop. Its all computer generated, and it fits most of the time. Its not perfect, but like, close enough, or sometimes it is really good. And sometimes its awful.
Or think of a filmmaker, right? Im probably not going to have the budget for John Williams. I might have an AI tool and my video editing software, and I need an underbed for this scene thats morose and dark, and sounds like fog. So I, as a non-musician, can speak my creative language to an AI and its going to spit out something thats going to work. So I think AI is going to erase a lot of those jobs. But Im not afraid of that. I think its just a tool to adapt to.
SR More like add-ons, rather than the main source; as weve seen before with so much technology. The blockbuster budgets might be rare, but most movie productions will be on the indie scale, so theyll need these tools.
VT And I think thats a cool idea. I think thats the narrative Ive been pushing with my channel, especially around art for arts sake. Because I dont see a lot of these jobs existing in the future, let alone sound design, which is why Ive been pulling back from it so much. With the sound design tools I have access to right now, I can literally say Make a drum kit, and itll spit out a drum kit. Sometimes its not great but in the next five years, its going to be fucking perfect. So why worry about that? And what value am I providing? By making shit that an AI can replicate?
You know, I used to make pretty good money making dubstep drum kits or Serum deep house presets, or whatever. But in three to five years, thats going to be done by a computer. So what sounds am I going to make? Or what music am I going to make that a computers not going to understand? And how do I boil it down to the purest essence of what I want to do, and why. Whether or not its commercially successful, who fucking knows, and frankly, at this point, who fucking cares? Because eventually, its all going to be computer-based anyway. So I think its about the pursuit of fulfilment, thats what its all about in the end.
Venus Theory on YouTube
venustheory.com
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